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For Loop: Fractal Ornament on Vimeo
For Loop: Fractal Ornament on Vimeo
Download Project File (.hipnc): https://www.dropbox.com/s/n9ok6nu6xx7hqsi/iteration_for_loop.hipnc?dl=0 In this tutorial we're looking at For-Loops in order to create a repeating geometric pattern that resembles an abstract snowflake. For more info visit www.entagma.com
ยทvimeo.comยท
For Loop: Fractal Ornament on Vimeo
Quad Sphere - Modeling - od|forum
Quad Sphere - Modeling - od|forum
How do you create a sphere made of all quads; Polygon Mesh has poles and polygon is triangles ? I want a sphere without any poles; but all quads.
ยทforums.odforce.netยท
Quad Sphere - Modeling - od|forum
Combining two Primitives - General Houdini Questions - od|forum
Combining two Primitives - General Houdini Questions - od|forum
I was wondering if there is a way of combining two primitives e.g. two 2D circles that get into a certain range of each other like in the gif below. I was taking a shot at it myself but so far it's too dependent on point numbers and orders. combining_circles.hipnc
ยทforums.odforce.netยท
Combining two Primitives - General Houdini Questions - od|forum
CURVE WIDTH TAPER - Lighting & Rendering - od|forum
CURVE WIDTH TAPER - Lighting & Rendering - od|forum
Hi Hope all is well, I have matra rendering curves using attribute create width, but i was wondering is there a way to have the lines taper towards the ends ? any help would be amazing. Thanks for your time Sam FIND_POINTS_CURVE.hipnc
ยทforums.odforce.netยท
CURVE WIDTH TAPER - Lighting & Rendering - od|forum
sin
sin
ยทsidefx.comยท
sin
John Kunz
John Kunz
John Kunz, Effects Artist
ยทmrkunz.comยท
John Kunz
Mantra Glowing points and fake DOF, fake Light emitting - Lighting & Rendering - od|forum
Mantra Glowing points and fake DOF, fake Light emitting - Lighting & Rendering - od|forum
Hello, please, I would like to achieve this kind of effect in my production: I am a freelancer, I have Houdini Indie and four computers (one 6core and three 4core-i7). I do jingles for local event agency. The projects I do are quite low-budget and deadline is in a week or two usually. I had to do...
ยทforums.odforce.netยท
Mantra Glowing points and fake DOF, fake Light emitting - Lighting & Rendering - od|forum
Learn Houdini the Hipflask way
Learn Houdini the Hipflask way
Clear, comprehensive online courses and tutorials to help you master Houdini. Designed for beginners by an award-winning 3D artist.
ยทhipflask.howยท
Learn Houdini the Hipflask way
Modular Multiplication | SideFX
Modular Multiplication | SideFX
Welcome to Varomix Trix, in this series I'll show you tricks that I've learned along the way in my career, some are really simple but I think all of them will be useful. In this lesson we'll learn how to make awesome looking shapes using a simple method, Modular Multiplication is really simple still produces beautiful patterns. Support us by buying our NEW training Poly Modeling - http://mixtrn.com/course/poly-modeling-the-lamp-project-1/ Understanding Fluid Solvers vol.1 - http://mixtrn.com/course/understanding-fluid-solvers-volume-1/ Support our work on Patreon, thank you https://www.patreon.com/mixtraining
ยทsidefx.comยท
Modular Multiplication | SideFX
VEX Facing Ratio Shader - Shaders - od|forum
VEX Facing Ratio Shader - Shaders - od|forum
I'm working on a simple toon shader using the object's normal angle to shade the object. This is the equation I have built in Vex --> abs(dot(normalize(N),normalize(I))) Right now it works fine generating the toon lines from the position of the camera, but now I would like to use a null's posi...
ยทforums.odforce.netยท
VEX Facing Ratio Shader - Shaders - od|forum
Junichiro Horikawa - YouTube
Junichiro Horikawa - YouTube
Mostly videos about Rhino / Grasshopper, Unity and Houdini including my personal projects. I have recently published a book for Grasshopper "Parametric Design with Grasshopper" (JP). http://amzn.to/2hXRGRi
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Junichiro Horikawa - YouTube