oldweb.today

Library
Entagma | Advanced CG Resources
Standard Cyborg
The modern developer platform for interacting with 3D Data
Toxiclibs.js - Open-Source Library for Computational Design
Building an Immersive Game with A-Frame and Low Poly Models (Part 2) – Mozilla Hacks - the Web developer blog
In Part 2 of this two-part tutorial on using A-Frame to build an immersive game, Josh Marinacci shows how to add lighting, audio, responsiveness and polish to the simple game ...
arnold putz on Twitter
“settings test for vrland #aframevr https://t.co/m57BYxuk20”
Shanes Editor v2.0 - Material & Geometry settings. - YouTube
npm: aframe-material-collection
Material UI based primitives and components for use in your aframe projects.
DougReeder/aframe-simple-sun-sky
aframe-simple-sun-sky - An A-Frame WebVR sky primitive using a simple (and fast) gradient away from the sun
A-Frame School
The interactive course for WebVR.
Using a Webcam as an A-Frame Texture
A question was asked on the A-Frame’s Slack: “Does anyone know if it’s possible to use a webcam as a texture?”
ngokevin/kframe
kframe - :package: Kevin's collection of A-Frame components and scenes.
Dante83/SkyForge
SkyForge - A Realistic Skybox for A Frame! :D
tlaukkan/aframe-arcade-controls-component
aframe-arcade-controls-component - A-Frame Arcade Controls Component provides keyboard controls for walking, jumping and colliding on all meshes on scene.
tlaukkan/aframe-three-color-gradient-shader
Contribute to aframe-three-color-gradient-shader development by creating an account on GitHub.
tlaukkan/aframe-tiny-terrain-component
aframe-tiny-terrain-component - A-Frame Tiny Terrain Component
Zdog
Round, flat, designer-friendly pseudo-3D engine for canvas and SVG
Charlie Hoey
Bindery.js · Introduction
Bindery.js is a JavaScript library to design print-quality books in your web browser.
THREE.IK - inverse kinematics for three.js
jsantell/THREE.IK
THREE.IK - inverse kinematics for three.js
Little Big City
DEVX Experiments - Digital Design Days 2018
Developers from all over the world created digital experiments following a given theme each year to showcase what can be done with webgl and their creativity and skillset.
yomotsu/VolumetricFire
Contribute to VolumetricFire development by creating an account on GitHub.
Fire Walk With Me
Particle Engine (Three.js)
Fire and Haze – Nathan Gordon – Medium
Wind Waker Graphics Analysis Series
The Ocean Wind Waker Graphics Analysis Series
Wind Waker Graphics Analysis Series
Wind – Nathan Gordon – Medium
Wind Waker Graphics Analysis Series
Will Murphy 🌹: "Artificial #VR perspective using face tracking - …" - social.coop
Artificial #VR perspective using face tracking - all #JavaScript running in the web browser. #AFrame #TrackingJS #WebXR https://social.coop/media/eBwraBtqhPLaL-uHPNs