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Astro Teller: The unexpected benefit of celebrating failure
Astro Teller: The unexpected benefit of celebrating failure
"Great dreams aren't just visions," says Astro Teller, "They're visions coupled to strategies for making them real." The head of X (formerly Google X), Teller takes us inside the "moonshot factory," as it's called, where his team seeks to solve the world's biggest problems through experimental projects like balloon-powered Internet and wind turbines that sail through the air. Find out X's secret to creating an organization where people feel comfortable working on big, risky projects and exploring audacious ideas.
·ted.com·
Astro Teller: The unexpected benefit of celebrating failure
How Level Design Can Tell a Story
How Level Design Can Tell a Story
Can a video game level tell a story? In this video I look at a bunch of examples and best practices for embedding narrative elements into the very spaces and places we visit in games. We’ll tackle environmental storytelling, evocative architecture, and contextualising player identity. Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit Sources Environmental Storytelling: Creating Immersive 3D Worlds Using Lessons Learned from the Theme Park Industry | Gamasutra https://www.gamasutra.com/view/feature/131594/environmental_storytelling_.php?page=1 What Happened ...
·youtube.com·
How Level Design Can Tell a Story
Sam Rolfes Presents: Stage One - House Of Kenzo
Sam Rolfes Presents: Stage One - House Of Kenzo
When we reached out to Sam Rolfes for this month’s residency, we had no idea what we were in for. Instead of sending us some illustrative examples of his work, as has become customary with this series, Sam sent us a mysterious VR game with little explanation. What unfolds is our experience playing through his strange world. During our first session exploring his world a puckish avatar, who sounds suspiciously like Sam himself, guides us around the digital landscape created by Team Rolfes for esoteric super producer Rabit and Texan ballroom deities House Of Kenzo for their multidisciplinary ...
·youtube.com·
Sam Rolfes Presents: Stage One - House Of Kenzo
IT'S ALWAYS YOU [supercut]
IT'S ALWAYS YOU [supercut]
A short film of people who used this AR filter I made. To date, this effect has been seen 800,000,000 times and people have made 39,000,000 videos with it (with over 100,000 new ones being made every day). I cant explain any of this. To save this filter - head to my instagram page https://www.instagram.com/davidoreilly/ - find it under the face tab To learn more about it: https://www.davidoreilly.com/its-always-you/ /////////////// 🌹 website - http://www.davidoreilly.com 🌳 twitch - https://www.twitch.tv/davidoreilly 🌀 twitter - https://twitter.com/davidoreilly 🌴 instagram - https://www.inst...
·youtube.com·
IT'S ALWAYS YOU [supercut]
NODE20 Second Nature – NODE20
NODE20 Second Nature – NODE20
This year, NODE Forum for Digital Arts will come to you! Join more than 100 international artists, designers, researchers, and technologists in exploring—and rethinking—emergent creative practices. Let’s learn, discuss, and create together!
·nodeforum.org·
NODE20 Second Nature – NODE20
Login • Instagram
Login • Instagram
Welcome back to Instagram. Sign in to check out what your friends, family & interests have been capturing & sharing around the world.
·instagram.com·
Login • Instagram
New Dawn | Tools to Touch in Times Ahead
New Dawn | Tools to Touch in Times Ahead
NEW DAWN | Tools to Touch in Times Ahead is a collaborative project bringing together 57 creatives from all over the world working in different fields of visual and performative arts, graphic design, and curatorial practices. The collaborative project explores the visual and creative potential of organic and speculative futures around one central object: the glove.
·newdawn.digital·
New Dawn | Tools to Touch in Times Ahead
Recognition
Recognition
Recognition was an artificial intelligence program that compares up-to-the-minute photojournalism with British art from the Tate collection.
·recognition.tate.org.uk·
Recognition
The story of Replika, the AI app that becomes you
The story of Replika, the AI app that becomes you
Replika is a chatbot that creates a digital representation of you. It's strange and fascinating -- but the story behind it is even better. Eugenia Kuyda’s best friend died in 2015. Using a chatbot structure she developed, she entered their messaging history into a Google-built neural network, creating a bot she could interact with. It was the earliest version of Replika, a bot that, as you interact with it, turns into a digital representation of you. Read more: https://goo.gl/9nR4tt Quartz is a digital news outlet dedicated to telling stories at the intersection of the important and the int...
·youtu.be·
The story of Replika, the AI app that becomes you
OpenAI API
OpenAI API
We’re releasing an API for accessing new AI models developed by OpenAI. Unlike most AI systems which are designed for one use-case, the API today provides a general-purpose “text in, text out” interface, allowing users to try it on virtually any English language task. You can now request access
·openai.com·
OpenAI API
IT'S ALWAYS YOU [supercut] - YouTube
IT'S ALWAYS YOU [supercut] - YouTube
A short film of people who used this AR filter I made. To date, this effect has been seen 800,000,000 times and people have made 39,000,000 videos with it (with over 100,000 new ones being made every day). I cant explain any of this. To save this filter - head to my instagram page https://www.instagram.com/davidoreilly/ - find it under the face tab To learn more about it: https://www.davidoreilly.com/its-always-you/ /////////////// 🌹 website - http://www.davidoreilly.com 🌳 twitch - https://www.twitch.tv/davidoreilly 🌀 twitter - https://twitter.com/davidoreilly 🌴 instagram - https://www.inst...
·youtube.com·
IT'S ALWAYS YOU [supercut] - YouTube
HATO
HATO
London and Hong Kong. Cultural consultancy & workshops. Digital development & interactive tools. Branding and identities. Cultural campaigns. Exhibition and experiential design.
·hato.co·
HATO
Spark AR "Advanced Glass" v1.2
Spark AR "Advanced Glass" v1.2
The Advanced Glass shader is based on render passes that making possible to control the amount of refraction blur using the Roughness map.The shader supports Normal map work and allows you to add r...
·gumroad.com·
Spark AR "Advanced Glass" v1.2