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Digital Folklore - Olia Lilina
Digital Folklore - Olia Lilina
Technical innovations shape only a small part of computer and network culture. It doesn't matter much who invented the microprocessor, the mouse, TCP/IP or the World Wide Web; nor does it matter what ideas were behind these inventions. What matters is who uses them. Only when users start to express themselves with these technical innovations do they truly become relevant to culture at large. Users' endeavors, like glittering star backgrounds, photos of cute kittens and rainbow gradients, are mostly derided as kitsch or in the most extreme cases, postulated as the end of culture itself. In fact this evolving vernacular, created by users for users, is the most important, beautiful and misunderstood language of new media. As the first book of its kind, this reader contains essays and projects investigating many different facets of Digital Folklore: online amateur culture, DIY electronics, dirtstyle, typo-nihilism, memes, teapots, penis enlargement …
Digital Folklore - Olia Lilina
Map Quest | Real Life
Map Quest | Real Life
Today’s open-world video games resemble gig economy platforms, with endless task lists to conquer
Map Quest | Real Life
YouthCulture2000
YouthCulture2000
It all started when Girl Tony Hawk met Goth Britney Spears. More specifically, it all started when we (Mia and Melissa) met in a UCLA bathroom and talked about our love for The Breeders. From there, a beautiful bond started to form over a mutual fascination with all aspects of 2000s culture. When quarantine hit in March 2020 and left us in a world full of worry,we started to toy around with the idea of making a Y2K-themed zine so we could bring positive, creative energy into our lives. We met up safely and started the zine by collaging with whatever materials we had on hand while playing plenty of Liz Phair and blink-182 in the background. As time went on, our ideas and passion for the project grew into the full-fledged webzine you see today! More than just a webzine, this is a reflection of our generation: how our 2000s childhoods formed us, the way music and other media consumes us, and why we hope to always keep a bit of the wild and unpredictable nature of the noughties within us. This is a movement. This is Youth Culture 2000.
YouthCulture2000
Web Design | History of Web Design | Weird Websites
Web Design | History of Web Design | Weird Websites
In the late ‘90s, an obscure site called Superbad pioneered jarringly bizarre, often ugly, but occasionally beautiful web design. It’s taken all this time for the rest of the internet to catch up.
Web Design | History of Web Design | Weird Websites
The Garden and the Stream: A Technopastoral
The Garden and the Stream: A Technopastoral
Opening keynote for dLRN 2015. Delivered October 16th @ Stanford. Actual keynote may have gone on significant tangents… 1 | a year in the garden A week or so ago, I was reading about the Oreg…
The Garden and the Stream: A Technopastoral