Eden Archives is a compound where all the history of the planet is archived, protected and displayed.
The compound is divided into three sectors:
Sector A
This is the library sector of the compound, in which information and history about the planet can be found.
Sector B
In this sector of the compound, ancient artifacts of the planet are stored in high-protection and displayed.
Sector C
This is the entrance of the compound, where the visitors can get information about the compound, and the planet.
Live Scene Capture to Texture - General Forums / Blender and CG Discussions - Blender Artists Community
LIVE SCENE CAPTURE โ IMAGE TEXTURE Lets talk abour rendering your scene in realtime and outputting the result into a texture. This is a common technique used in games for portal effects and whatnot but it is not an essential feature to have in offline rendering software like Blender. There still seems to be demand for this technique though. This post has been prompted by the frequent requests to break this effect down on a twitter post: https://twitter.com/kolupsy/status/1525811584718741505?s=...
Death and the Tunnel of Light: The Final Grand Trick | Wake Up World
Is the tunnel of light people report from NDEs just an illusion, is death and the tunnel of light: the final grand trick to trap & recycle you into the matrix?
A useful thing to do with position data eg from a motion capture system is to calculate the first and second derivatives These will give you the velocity...
US8810579B2 - Method and apparatus for interactive curve generation - Google Patents
A system of curve generation takes a sequence of control points and constraint codes for each control point, and outputs a curve in which each of the constraints is satisfied. The set of constraints is chosen from the tangent angle, curvature, first derivative of curvature, and second derivative of curvature. The interactive curve design uses as its primitive, a curve whose curvature is a polynomial function of arclength (whose intrinsic equation is a polynomial). At each control point, a choice of G2 curvature continuity (tangent angle and curvature) or G4 curvature continuity (tangent angle and curvature plus first and second derivatives of curvature are continuous) is input. The desired curve is expressed as the solution to the chosen set of constraints.