Oscillations
ꖅ⦻⛋🟏✢𖥠Ⓞ𖧷Ⓞ𖥠✢🟏⛋⦻ꖅ
/lit/ - ⠀⠀⠀⠀◯⠀ᗯᗱᗴꖴΛᴥᗱᗴ✤ИNꖴ⠀◯⠀ᙁᴥꖴᗩ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᗩꖴᴥᙁ⠀◯⠀ꖴИN✤ᗱᗴᴥΛꖴᗱᗴᗯ⠀◯⠀⠀⠀⠀
/lit/ - Literature - ⠀⠀⠀⠀◯⠀ᗯᗱᗴꖴΛᴥᗱᗴ✤ИNꖴ⠀◯⠀ᙁᴥꖴᗩ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᗩꖴᴥᙁ⠀◯⠀ꖴИN✤ᗱᗴᴥΛꖴᗱᗴᗯ⠀◯⠀⠀⠀⠀
/int/ - International
Volume Visualization
ⵙ옷✤ᕤᕦИNᗱᗴᙁᗱᗴᗯᗩᗯⵙᗱᗴᑎ¤ꖴИNᑎ◌ᗯᗱᗴꖴᗯᴥᗱᗴ✤ИNꖴⵙᙁᴥꖴᗩ⊚◌⚪ⵙ◯ⵙ◯ⵙ⚪◌⊚ᗩꖴᴥᙁⵙꖴИN✤ᗱᗴᴥᗯꖴᗱᗴᗯ◌ᑎИNꖴ¤ᑎᗱᗴⵙᗯᗩᗯᗱᗴᙁᗱᗴИNᕤᕦ✤옷ⵙ
After Effects Tutorial | Light Burst Logo Reveal - YouTube
NX Realize Shape
VDB Smooth
/gd/ - ⠀⠀⠀⠀◯⠀人ߦⓄᴥ✤ꕤᗱᗴ⠀◯⠀✤ᑐᑕᗱᗴᒍᒐⓄᴥߦ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ߦᴥⓄᒍᒐᗱᗴᑐᑕ✤⠀◯⠀ᗱᗴꕤ✤ᴥⓄߦ人⠀◯⠀⠀⠀⠀
/gd/ - Graphic Design - ⠀⠀⠀⠀◯⠀人ߦⓄᴥ✤ꕤᗱᗴ⠀◯⠀✤ᑐᑕᗱᗴᒍᒐⓄᴥߦ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ߦᴥⓄᒍᒐᗱᗴᑐᑕ✤⠀◯⠀ᗱᗴꕤ✤ᴥⓄߦ人⠀◯⠀⠀⠀⠀
Toms "Learning Houdini" Gallery - Finished Work - od|forum
Over the last couple of weeks I started to learn Houdini, partly from tutorials by Entagma and others, partially by implementing things I worked on in Grasshopper for Rhino (which is single threaded and rather slow for larger assets) over into the Houdini world. This one started out from the Enta...
/gfx/ - ⠀⠀⠀⠀◯⠀人ߦⓄᴥ✤ꕤᗱᗴ⠀◯⠀✤ᑐᑕᗱᗴᒍᒐⓄᴥߦ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ߦᴥⓄᒍᒐᗱᗴᑐᑕ✤⠀◯⠀ᗱᗴꕤ✤ᴥⓄߦ人⠀◯⠀⠀⠀⠀
/g/ - ⠀⠀⠀⠀◯⠀人ߦⓄᴥ✤ꕤᗱᗴ⠀◯⠀✤ᑐᑕᗱᗴᒍᒐⓄᴥߦ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ߦᴥⓄᒍᒐᗱᗴᑐᑕ✤⠀◯⠀ᗱᗴꕤ✤ᴥⓄߦ人⠀◯⠀⠀⠀⠀
Modeling
How to Create and render a glowing neon sign in Houdini « Software Tips :: WonderHowTo
Learn how to create a glowing neon sign using Houdini's renderer and compositor with this clip. Whether you're new to Side Effects Software's popular 3D production program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions, take a look....
/webm/ - ⠀ⵙⓄⵙᴥⵙᗱᗴⵙᗩⵙ⠀◯⠀ⵙᴥⵙᗱᗴⵙᕤᕦⵙꖴⵙ✤ⵙᑎⵙᴥⵙꗳⵙ⠀⊚⠀ⵙ◌ⵙ⠀⊚⠀ⵙ◌ⵙ⠀◯⠀ⵙ⠀◯⠀ⵙ◌ⵙ⠀⊚⠀ⵙ◌ⵙ⠀⊚⠀ⵙꗳⵙᴥⵙᑎⵙ✤ⵙꖴⵙᕤᕦⵙᗱᗴⵙᴥⵙ⠀◯⠀ⵙᗩⵙᗱᗴⵙᴥⵙⓄⵙ⠀
/int/ - ⠀ⵙⓄⵙᴥⵙᗱᗴⵙᗩⵙ⠀◯⠀ⵙᴥⵙᗱᗴⵙᕤᕦⵙꖴⵙ✤ⵙᑎⵙᴥⵙꗳⵙ⠀⊚⠀ⵙ◌ⵙ⠀⊚⠀ⵙ◌ⵙ⠀◯⠀ⵙ⠀◯⠀ⵙ◌ⵙ⠀⊚⠀ⵙ◌ⵙ⠀⊚⠀ⵙꗳⵙᴥⵙᑎⵙ✤ⵙꖴⵙᕤᕦⵙᗱᗴⵙᴥⵙ⠀◯⠀ⵙᗩⵙᗱᗴⵙᴥⵙⓄⵙ⠀
Modeling Realistic and Stylized Assets
Jarrod Hasenjäger discussed his approach to creating realistic and stylized art in MODO, shared his workflow with both styles and talked about combining MODO and Arnold.
/cute/ - ⠀ⵙⓄⵙᴥⵙᗱᗴⵙᗩⵙ⠀◯⠀ⵙᴥⵙᗱᗴⵙᕤᕦⵙꖴⵙ✤ⵙᑎⵙᴥⵙꗳⵙ⠀⊚⠀ⵙ◌ⵙ⠀⊚⠀ⵙ◌ⵙ⠀◯⠀ⵙ⠀◯⠀ⵙ◌ⵙ⠀⊚⠀ⵙ◌ⵙ⠀⊚⠀ⵙꗳⵙᴥⵙᑎⵙ✤ⵙꖴⵙᕤᕦⵙᗱᗴⵙᴥⵙ⠀◯⠀ⵙᗩⵙᗱᗴⵙᴥⵙⓄⵙ⠀
/cute/ - Cute - ⠀ⵙⓄⵙᴥⵙᗱᗴⵙᗩⵙ⠀◯⠀ⵙᴥⵙᗱᗴⵙᕤᕦⵙꖴⵙ✤ⵙᑎⵙᴥⵙꗳⵙ⠀⊚⠀ⵙ◌ⵙ⠀⊚⠀ⵙ◌ⵙ⠀◯⠀ⵙ⠀◯⠀ⵙ◌ⵙ⠀⊚⠀ⵙ◌ⵙ⠀⊚⠀ⵙꗳⵙᴥⵙᑎⵙ✤ⵙꖴⵙᕤᕦⵙᗱᗴⵙᴥⵙ⠀◯⠀ⵙᗩⵙᗱᗴⵙᴥⵙⓄⵙ⠀
/gfx/ - ⠀⠀⠀⠀ⵙⓄⵙᴥⵙᗱᗴⵙᗩⵙ⠀⠀◯⠀⠀ⵙᴥⵙᗱᗴⵙᕤᕦⵙꖴⵙ✤ⵙᑎⵙᴥⵙꗳⵙ⠀⠀⊚⠀⠀ⵙ◌ⵙ⠀⠀⊚⠀⠀ⵙ◌ⵙ⠀⠀⠀⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀⠀⠀⠀ⵙ◌ⵙ⠀⠀⊚⠀⠀ⵙ◌ⵙ⠀⠀⊚⠀⠀ⵙꗳⵙᴥⵙᑎⵙ✤ⵙꖴⵙᕤᕦⵙᗱᗴⵙᴥⵙ⠀⠀◯⠀⠀ⵙᗩⵙᗱᗴⵙᴥⵙⓄⵙ⠀⠀⠀⠀
Preset and customizable keyboard shortcuts in After Effects
A complete list of keyboard shortcuts that are available in Adobe After Effects.
NX 1953 Series Documentation
Photon Simulations with Houdini – FX blog by Sergen Eren
Learn how to create a path tracer using houdini particles
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/biz/ - ⠀⠀⠀⠀◯⠀ᕤᕦИNꖴИNⓄᗯᙁⓄ⚭⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀⚭ⓄᙁᗯⓄИNꖴИNᕤᕦ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᕤᕦИNꖴИNⓄᗯᙁⓄ⚭⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀⚭ⓄᙁᗯⓄИNꖴ
Floating Particles inside of an animated/changing geometry | Full Houdini Tutorial (HIP File) - YouTube
/g/ - ⠀⠀⠀⠀◯⠀ᕤᕦИNꖴИNⓄᗯᙁⓄ⚭⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀⚭ⓄᙁᗯⓄИNꖴИNᕤᕦ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᕤᕦИNꖴИNⓄᗯᙁⓄ⚭⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀⚭ⓄᙁᗯⓄИNꖴИN
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀◯ IԐPidj0ITPϽ\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/CPTI0jbiP3I ◯⚪◯ IԐPidj0ITPϽ\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/CPTI0jbiP3I ◯⦿◯ IԐPidj0ITPϽ\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/CPTI0jbiP3I ◯⚪◯ IԐPidj0ITPϽ\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/CPTI0jbiP3I ◯⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⦶⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀◯ lmth.oɘbiV\ikiw\LИ.ƧЯƎИⓄWƎBLⓄB\\:PTTH ◯⠀⠀⠀◯ HTTP://BⓄLBEWⓄNERS.NL/wiki/Video.html ◯⚪◯ lmth.oɘbiV\ikiw\LИ.ƧЯƎИⓄWƎBLⓄB\\:PTTH ◯⠀⠀⠀◯ HTTP://BⓄLBEWⓄNERS.NL/wiki/Video.html ◯⦿◯ lmth.oɘbiV\ikiw\LИ.ƧЯƎИⓄWƎBLⓄB\\:PTTH ◯⠀⠀⠀◯ HTTP://BⓄLBEWⓄNERS.NL/wiki/Video.html ◯⚪◯ lmth.oɘbiV\ikiw\LИ.ƧЯƎИⓄWƎBLⓄB\\:PTTH ◯⠀⠀⠀◯ HTTP://BⓄLBEWⓄNERS.NL/wiki/Video.html ◯⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⦶⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀◯ 2ԐDԐ%ƨqↄFԐ%qhq.ƨliatɘbrɘtƨɘvƨiuhF2%vhv_lnF2%UƎ.KЯƎWLAAIϽ48%Ԑ9%2Ǝ%ƧИ48%Ԑ9%2Ǝ%ИAϽF2%F2%AԐ%PTTH=u&ƎB=lh&ƎB=lt&OTUA=lƨ?ɘtalƨnart\ЯG.ƎLGⓄⓄG.ƎTALƧИAЯT\\:PTTH ◯◯ 2ԐDԐ%ƨqↄFԐ%qhq.ƨliatɘbrɘtƨɘvƨiuhF2%vhv_lnF2%UƎ.KЯƎWLAAIϽ48%Ԑ9%2Ǝ%ƧИ48%Ԑ9%2Ǝ%ИAϽF2%F2%AԐ%PTTH=u&ƎB=lh&ƎB=lt&OTUA=lƨ?ɘtalƨnart\ЯG.ƎLGⓄⓄG.ƎTALƧИAЯT\\:PTTH ◯⚪◯ HTTP://TRANSLATE.GⓄⓄGLE.GR/translate?sl=AUTO&tl=BE&hl=BE&u=HTTP%3A%2F%2FCAN%E2%93%84NS%E2%93%84CIAALWERK.EU%2Fnl_vhv%2Fhuisvesterdetails.php%3Fcps%3D32 ◯◯ HTTP://TRANSLATE.GⓄⓄGLE.GR/translate?sl=AUTO&tl=BE&hl=BE&u=HTTP%3A%2F%2FCAN%E2%93%84NS%E2%93%84CIAALWERK.EU%2Fnl_vhv%2Fhuisvesterdetails.php%3Fcps%3D32 ◯⦿◯ 2ԐDԐ%ƨqↄFԐ%qhq.ƨliatɘbrɘtƨɘvƨiuhF2%vhv_lnF2%UƎ.KЯƎWLAAIϽ48%Ԑ9%2Ǝ%ƧИ48%Ԑ9%2Ǝ%ИAϽF2%F2%AԐ%PTTH=u&ƎB=lh&ƎB=lt&OTUA=lƨ?ɘtalƨnart\ЯG.ƎLGⓄⓄG.ƎTALƧИAЯT\\:PTTH ◯◯ 2ԐDԐ%ƨqↄFԐ%qhq.ƨliatɘbrɘtƨɘvƨiuhF2%vhv_lnF2%UƎ.KЯƎWLAAIϽ48%Ԑ9%2Ǝ%ƧИ48%Ԑ9%2Ǝ%ИAϽF2%F2%AԐ%PTTH=u&ƎB=lh&ƎB=lt&OTUA=lƨ?ɘtalƨnart\ЯG.ƎLGⓄⓄG.ƎTALƧИAЯT\\:PTTH ◯⚪◯ HTTP://TRANSLATE.GⓄⓄGLE.GR/translate?sl=AUTO&tl=BE&hl=BE&u=HTTP%3A%2F%2FCAN%E2%93%84NS%E2%93%84CIAALWERK.EU%2Fnl_vhv%2Fhuisvesterdetails.php%3Fcps%3D32 ◯◯ HTTP://TRANSLATE.GⓄⓄGLE.GR/translate?sl=AUTO&tl=BE&hl=BE&u=HTTP%3A%2F%2FCAN%E2%93%84NS%E2%93%84CIAALWERK.EU%2Fnl_vhv%2Fhuisvesterdetails.php%3Fcps%3D32 ◯⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ⵙ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀◯ 2ԐDԐ%ƨqↄFԐ%qhq.ƨliatɘbrɘtƨɘvƨiuhF2%vhv_lnF2%UƎ.KЯƎWLAAIϽ48%Ԑ9%2Ǝ%ƧИ48%Ԑ9%2Ǝ%ИAϽF2%F2%AԐ%PTTH=u&ƎB=lh&ƎB=lt&OTUA=lƨ?ɘtalƨnart\ЯG.ƎLGⓄⓄG.ƎTALƧИAЯT\\:PTTH ◯◯ 2ԐDԐ%ƨqↄFԐ%qhq.ƨliatɘbrɘtƨɘvƨiuhF2%vhv_lnF2%UƎ.KЯƎWLAAIϽ48%Ԑ9%2Ǝ%ƧИ48%Ԑ9%2Ǝ%ИAϽF2%F2%AԐ%PTTH=u&ƎB=lh&ƎB=lt&OTUA=lƨ?ɘtalƨnart\ЯG.ƎLGⓄⓄG.ƎTALƧИAЯT\\:PTTH ◯⚪◯ HTTP://TRANSLATE.GⓄⓄGLE.GR/translate?sl=AUTO&tl=BE&hl=BE&u=HTTP%3A%2F%2FCAN%E2%93%84NS%E2%93%84CIAALWERK.EU%2Fnl_vhv%2Fhuisvesterdetails.php%3Fcps%3D32 ◯◯ HTTP://TRANSLATE.GⓄⓄGLE.GR/translate?sl=AUTO&tl=BE&hl=BE&u=HTTP%3A%2F%2FCAN%E2%93%84NS%E2%93%84CIAALWERK.EU%2Fnl_vhv%2Fhuisvesterdetails.php%3Fcps%3D32 ◯⦿◯ 2ԐDԐ%ƨqↄFԐ%qhq.ƨliatɘbrɘtƨɘvƨiuhF2%vhv_lnF2%UƎ.KЯƎWLAAIϽ48%Ԑ9%2Ǝ%ƧИ48%Ԑ9%2Ǝ%ИAϽF2%F2%AԐ%PTTH=u&ƎB=lh&ƎB=lt&OTUA=lƨ?ɘtalƨnart\ЯG.ƎLGⓄⓄG.ƎTALƧИAЯT\\:PTTH ◯◯ 2ԐDԐ%ƨqↄFԐ%qhq.ƨliatɘbrɘtƨɘvƨiuhF2%vhv_lnF2%UƎ.KЯƎWLAAIϽ48%Ԑ9%2Ǝ%ƧИ48%Ԑ9%2Ǝ%ИAϽF2%F2%AԐ%PTTH=u&ƎB=lh&ƎB=lt&OTUA=lƨ?ɘtalƨnart\ЯG.ƎLGⓄⓄG.ƎTALƧИAЯT\\:PTTH ◯⚪◯ HTTP://TRANSLATE.GⓄⓄGLE.GR/translate?sl=AUTO&tl=BE&hl=BE&u=HTTP%3A%2F%2FCAN%E2%93%84NS%E2%93%84CIAALWERK.EU%2Fnl_vhv%2Fhuisvesterdetails.php%3Fcps%3D32 ◯◯ HTTP://TRANSLATE.GⓄⓄGLE.GR/translate?sl=AUTO&tl=BE&hl=BE&u=HTTP%3A%2F%2FCAN%E2%93%84NS%E2%93%84CIAALWERK.EU%2Fnl_vhv%2Fhuisvesterdetails.php%3Fcps%3D32 ◯⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⦶⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀◯ lmth.oɘbiV\ikiw\LИ.ƧЯƎИⓄWƎBLⓄB\\:PTTH ◯⠀⠀⠀◯ HTTP://BⓄLBEWⓄNERS.NL/wiki/Video.html ◯⚪◯ lmth.oɘbiV\ikiw\LИ.ƧЯƎИⓄWƎBLⓄB\\:PTTH ◯⠀⠀⠀◯ HTTP://BⓄLBEWⓄNERS.NL/wiki/Video.html ◯⦿◯ lmth.oɘbiV\ikiw\LИ.ƧЯƎИⓄWƎBLⓄB\\:PTTH ◯⠀⠀⠀◯ HTTP://BⓄLBEWⓄNERS.NL/wiki/Video.html ◯⚪◯ lmth.oɘbiV\ikiw\LИ.ƧЯƎИⓄWƎBLⓄB\\:PTTH ◯⠀⠀⠀◯ HTTP://BⓄLBEWⓄNERS.NL/wiki/Video.html ◯⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⦶⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀◯ IԐPidj0ITPϽ\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/CPTI0jbiP3I ◯⚪◯ IԐPidj0ITPϽ\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/CPTI0jbiP3I ◯⦿◯ IԐPidj0ITPϽ\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/CPTI0jbiP3I ◯⚪◯ IԐPidj0ITPϽ\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/CPTI0jbiP3I ◯⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
/int/ - ⠀⠀⠀⠀◯⠀ᕤᕦИNꖴИNⓄᗯᙁⓄ⚭⠀◯⠀⠀⠀⠀ⵙ⠀�
Possible to use surface continuity analysis results? - Siemens: UG/NX - Eng-Tips
Here's a new one. Anyone know of a way to convert the surface continuity analysis results into usable data? Basically, I just want all of those curves so I can then throw a surface through it. I'm using it to create parting line runout on a complex surface profile of a part. It would save me...
HDK: Custom Metaball Kernels
⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ◯ IԐPidj0ITPϽ\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ https://YⓄUTU.BE/CPTI0jbiP3I ◯ ⚪ ◯ IԐPidj0ITPϽ\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ https://YⓄUTU.BE/CPTI0jbiP3I ◯ ⦿