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Writing a basic OSL color shader – Oded Erell's CG Log
Writing a basic OSL color shader – Oded Erell's CG Log
The following is an introduction to basic OSL shader syntax using a simple color blending shader example. a more general explanation of the subject can be read here. Notes: > It’s highly r…
·odederell3d.blog·
Writing a basic OSL color shader – Oded Erell's CG Log
⠀⠀⠀⠀◯⠀ᔓᔕᕤᕦИNꖴ✤ᗱᗴᔓᔕ⠀◯⠀ᙁᗩᑎᔓᔕꖴᗯ⠀◯⠀ᙁᗩИNⓄꖴ✤ꖴᗝᗩ◯⠀ᗱᗴᑐᑕᗩꗳᴥᗱᗴ✤ИNꖴ⠀◯⠀ᴥᗱᗴߦⓄ옷ᔓᔕᗩᴥᕤᕦ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᕤᕦᴥᗩ
⠀⠀⠀⠀◯⠀ᔓᔕᕤᕦИNꖴ✤ᗱᗴᔓᔕ⠀◯⠀ᙁᗩᑎᔓᔕꖴᗯ⠀◯⠀ᙁᗩИNⓄꖴ✤ꖴᗝᗩ◯⠀ᗱᗴᑐᑕᗩꗳᴥᗱᗴ✤ИNꖴ⠀◯⠀ᴥᗱᗴߦⓄ옷ᔓᔕᗩᴥᕤᕦ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᕤᕦᴥᗩ
·food4rhino.com·
⠀⠀⠀⠀◯⠀ᔓᔕᕤᕦИNꖴ✤ᗱᗴᔓᔕ⠀◯⠀ᙁᗩᑎᔓᔕꖴᗯ⠀◯⠀ᙁᗩИNⓄꖴ✤ꖴᗝᗩ◯⠀ᗱᗴᑐᑕᗩꗳᴥᗱᗴ✤ИNꖴ⠀◯⠀ᴥᗱᗴߦⓄ옷ᔓᔕᗩᴥᕤᕦ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᕤᕦᴥᗩ
⠀⠀ⵙᴥᗱᗴߦⓄ옷ᔓᔕᗩᴥᕤᕦ⊚ᗱᗴᕤᕦИNⓄߦᔓᔕⵙᴥᗱᗴᕤᕦИNᗱᗴᙏ⊚◌ⵙ⠀⚪⠀ⵙ⠀⠀◯⠀⠀ⵙ⠀⠀◯⠀⠀ⵙ⠀⚪⠀ⵙ◌⊚ᙏᗱᗴИNᕤᕦᗱᗴᴥⵙᔓᔕߦⓄИNᕤᕦᗱᗴ⊚ᕤᕦᴥᗩᔓᔕ옷Ⓞߦᗱᗴᴥⵙ⠀⠀
⠀⠀ⵙᴥᗱᗴߦⓄ옷ᔓᔕᗩᴥᕤᕦ⊚ᗱᗴᕤᕦИNⓄߦᔓᔕⵙᴥᗱᗴᕤᕦИNᗱᗴᙏ⊚◌ⵙ⠀⚪⠀ⵙ⠀⠀◯⠀⠀ⵙ⠀⠀◯⠀⠀ⵙ⠀⚪⠀ⵙ◌⊚ᙏᗱᗴИNᕤᕦᗱᗴᴥⵙᔓᔕߦⓄИNᕤᕦᗱᗴ⊚ᕤᕦᴥᗩᔓᔕ옷Ⓞߦᗱᗴᴥⵙ⠀⠀
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HTTP://RUTRACKER.ⓄRG/forum/viewtopic.php?t=6019185 ◯⠀⦿⠀◯ ਟ81910მ=t?qhq.ↄiqotwɘiv\murof\GЯⓄ.ЯƎKϽAЯTUЯ\\:PTTH ◯⠀⠀⠀◯ HTTP://RUTRACKER.ⓄRG/forum/viewtopic.php?t=6019185 ◯⚪◯ ਟ81910მ=t?qhq.ↄiqotwɘiv\murof\GЯⓄ.ЯƎKϽAЯTUЯ\\:PTTH ◯⠀⠀⠀◯ HTTP://RUTRACKER.ⓄRG/forum/viewtopic.php?t=6019185 ◯⠀⠀⠀⠀⦶⠀⠀⠀⠀◯ iqa\MⓄϽ.DԐⓄИIHЯ.ЯƎPⓄLƎVƎD\\:PTTH ◯⠀⠀⠀◯ HTTP://DEVELⓄPER.RHINⓄ3D.CⓄM/api ◯⚪◯ iqa\MⓄϽ.DԐⓄИIHЯ.ЯƎPⓄLƎVƎD\\:PTTH ◯⠀⠀⠀◯ HTTP://DEVELⓄPER.RHINⓄ3D.CⓄM/api ◯⠀⦿⠀◯ iqa\MⓄϽ.DԐⓄИIHЯ.ЯƎPⓄLƎVƎD\\:PTTH ◯⠀⠀⠀◯ HTTP://DEVELⓄPER.RHINⓄ3D.CⓄM/api ◯⚪◯ iqa\MⓄϽ.DԐⓄИIHЯ.ЯƎPⓄLƎVƎD\\:PTTH ◯⠀⠀⠀◯ HTTP://DEVELⓄPER.RHINⓄ3D.CⓄM/api ◯⠀⠀◌⠀⠀◯ iqa\MⓄϽ.DԐⓄИIHЯ.ЯƎPⓄLƎVƎD\\:PTTH ◯⠀⠀⠀◯ HTTP://DEVELⓄPER.RHINⓄ3D.CⓄM/api ◯⚪◯ iqa\MⓄϽ.DԐⓄИIHЯ.ЯƎPⓄLƎVƎD\\:PTTH ◯⠀⠀⠀◯ HTTP://DEVELⓄPER.RHINⓄ3D.CⓄM/api ◯⠀⦿⠀◯ iqa\MⓄϽ.DԐⓄИIHЯ.ЯƎPⓄLƎVƎD\\:PTTH ◯⠀⠀⠀◯ HTTP://DEVELⓄPER.RHINⓄ3D.CⓄM/api ◯⚪◯ iqa\MⓄϽ.DԐⓄИIHЯ.ЯƎPⓄLƎVƎD\\:PTTH ◯⠀⠀⠀◯ HTTP://DEVELⓄPER.RHINⓄ3D.CⓄM/api ◯⠀⠀⠀⠀⦶⠀⠀⠀⠀◯ mth.xɘbni\ƨu-nɘ\qlɘh\7\onihr\MⓄϽ.LƎƎИϽM.ƧϽⓄD\\:PTTH ◯⠀⠀⠀◯ HTTP://DⓄCS.MCNEEL.CⓄM/rhino/7/help/en-us/index.htm ◯⚪◯ mth.xɘbni\ƨu-nɘ\qlɘh\7\onihr\MⓄϽ.LƎƎИϽM.ƧϽⓄD\\:PTTH ◯⠀⠀⠀◯ HTTP://DⓄCS.MCNEEL.CⓄM/rhino/7/help/en-us/index.htm ◯⠀⦿⠀◯ mth.xɘbni\ƨu-nɘ\qlɘh\7\onihr\MⓄϽ.LƎƎИϽM.ƧϽⓄD\\:PTTH ◯⠀⠀⠀◯ HTTP://DⓄCS.MCNEEL.CⓄM/rhino/7/help/en-us/index.htm ◯⚪◯ mth.xɘbni\ƨu-nɘ\qlɘh\7\onihr\MⓄϽ.LƎƎИϽM.ƧϽⓄD\\:PTTH ◯⠀⠀⠀◯ HTTP://DⓄCS.MCNEEL.CⓄM/rhino/7/help/en-us/index.htm ◯⠀⠀◌⠀⠀◯ mth.xɘbni\ƨu-nɘ\qlɘh\7\onihr\MⓄϽ.LƎƎИϽM.ƧϽⓄD\\:PTTH ◯⠀⠀⠀◯ HTTP://DⓄCS.MCNEEL.CⓄM/rhino/7/help/en-us/index.htm ◯⚪◯ mth.xɘbni\ƨu-nɘ\qlɘh\7\onihr\MⓄϽ.LƎƎИϽM.ƧϽⓄD\\:PTTH ◯⠀⠀⠀◯ HTTP://DⓄCS.MCNEEL.CⓄM/rhino/7/help/en-us/index.htm ◯⠀⦿⠀◯ mth.xɘbni\ƨu-nɘ\qlɘh\7\onihr\MⓄϽ.LƎƎИϽM.ƧϽⓄD\\:PTTH ◯⠀⠀⠀◯ HTTP://DⓄCS.MCNEEL.CⓄM/rhino/7/help/en-us/index.htm ◯⚪◯ mth.xɘbni\ƨu-nɘ\qlɘh\7\onihr\MⓄϽ.LƎƎИϽM.ƧϽⓄD\\:PTTH ◯⠀⠀⠀◯ HTTP://DⓄCS.MCNEEL.CⓄM/rhino/7/help/en-us/index.htm ◯⠀⠀⠀⠀⦶⠀⠀⠀⠀◯ lmth.xɘbnIɘtɘlqmoↄ\MⓄϽ.ƧϽⓄDЯƎPPⓄHƧƧAЯG\\:PTTH ◯⠀⠀⠀◯ HTTP://GRASSHⓄPPERDⓄCS.CⓄM/completeIndex.html ◯⚪◯ lmth.xɘbnIɘtɘlqmoↄ\MⓄϽ.ƧϽⓄDЯƎPPⓄHƧƧAЯG\\:PTTH ◯⠀⠀⠀◯ HTTP://GRASSHⓄPPERDⓄCS.CⓄM/completeIndex.html ◯⠀⦿⠀◯ lmth.xɘbnIɘtɘlqmoↄ\MⓄϽ.ƧϽⓄDЯƎPPⓄHƧƧAЯG\\:PTTH ◯⠀⠀⠀◯ HTTP://GRASSHⓄPPERDⓄCS.CⓄM/completeIndex.html ◯⚪◯ lmth.xɘbnIɘtɘlqmoↄ\MⓄϽ.ƧϽⓄDЯƎPPⓄHƧƧAЯG\\:PTTH ◯⠀⠀⠀◯ HTTP://GRASSHⓄPPERDⓄCS.CⓄM/completeIndex.html ◯⠀⠀◌⠀⠀◯ lmth.xɘbnIɘtɘlqmoↄ\MⓄϽ.ƧϽⓄDЯƎPPⓄHƧƧAЯG\\:PTTH ◯⠀⠀⠀◯ HTTP://GRASSHⓄPPERDⓄCS.CⓄM/completeIndex.html ◯⚪◯ lmth.xɘbnIɘtɘlqmoↄ\MⓄϽ.ƧϽⓄDЯƎPPⓄHƧƧAЯG\\:PTTH ◯⠀⠀⠀◯ HTTP://GRASSHⓄPPERDⓄCS.CⓄM/completeIndex.html ◯⠀⦿⠀◯ lmth.xɘbnIɘtɘlqmoↄ\MⓄϽ.ƧϽⓄDЯƎPPⓄHƧƧAЯG\\:PTTH ◯⠀⠀⠀◯ HTTP://GRASSHⓄPPERDⓄCS.CⓄM/completeIndex.html ◯⚪◯ lmth.xɘbnIɘtɘlqmoↄ\MⓄϽ.ƧϽⓄDЯƎPPⓄHƧƧAЯG\\:PTTH ◯⠀⠀⠀◯ HTTP://GRASSHⓄPPERDⓄCS.CⓄM/completeIndex.html ◯⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
·bronnen.net·
⠀⠀ⵙᴥᗱᗴߦⓄ옷ᔓᔕᗩᴥᕤᕦ⊚ᗱᗴᕤᕦИNⓄߦᔓᔕⵙᴥᗱᗴᕤᕦИNᗱᗴᙏ⊚◌ⵙ⠀⚪⠀ⵙ⠀⠀◯⠀⠀ⵙ⠀⠀◯⠀⠀ⵙ⠀⚪⠀ⵙ◌⊚ᙏᗱᗴИNᕤᕦᗱᗴᴥⵙᔓᔕߦⓄИNᕤᕦᗱᗴ⊚ᕤᕦᴥᗩᔓᔕ옷Ⓞߦᗱᗴᴥⵙ⠀⠀
Shdr Editor
GLSL Editor
Shader Factory - Online GLSL Editor
/pdfs/ - 8kun's largest library
/pdfs/ - 8kun's largest library
·web.archive.org·
/pdfs/ - 8kun's largest library
Node Based Shader Editor in WebGL
Houdini Ramp Manager [Digital Asset] on Vimeo
Houdini Ramp Manager [Digital Asset] on Vimeo
Ramp Manager is a Python-based HDA which allows you to save colour and spline ramp presets for reuse across Houdini sessions. You can forward ramps from the asset onto any other node and perform some common ramp manipulations. I've personally used it to save visualisers (heat-map, blackbody etc), spline ease functions and many project-specific colour schemes. You can download it as part of the Aelib library here: https://github.com/Aeoll/Aelib Or on its own here: https://goo.gl/j47nrI
·vimeo.com·
Houdini Ramp Manager [Digital Asset] on Vimeo
Aelib Houdini Library - Curve Tools on Vimeo
Aelib Houdini Library - Curve Tools on Vimeo
UPDATE - The new PolyPath SOP in Houdini 16 supercedes CurveJoiner, which has now been archived. Aelib is a library of Houdini assets, presets and scripts. It contains more than 50 HDAs which add functionality for geometry creation, deformation, curve tools, SOP utilities and more. This video previews a selection of tools for manipulating polylines and other curves. The library can be downloaded here - https://github.com/Aeoll/Aelib
·vimeo.com·
Aelib Houdini Library - Curve Tools on Vimeo
⠀⠀⠀⠀◯⠀ᔓᔕᕤᕦИNꖴ✤ᗱᗴᔓᔕ⠀◯⠀ᙁᗩᑎᔓᔕꖴᗯ⠀◯⠀ᙁᗩИNⓄꖴ✤ꖴᗝᗩ◯⠀ᗱᗴᑐᑕᗩꗳᴥᗱᗴ✤ИNꖴ⠀◯⠀ᴥᗱᗴߦⓄ옷ᔓᔕᗩᴥᕤᕦ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᕤᕦᴥᗩ
⠀⠀⠀⠀◯⠀ᔓᔕᕤᕦИNꖴ✤ᗱᗴᔓᔕ⠀◯⠀ᙁᗩᑎᔓᔕꖴᗯ⠀◯⠀ᙁᗩИNⓄꖴ✤ꖴᗝᗩ◯⠀ᗱᗴᑐᑕᗩꗳᴥᗱᗴ✤ИNꖴ⠀◯⠀ᴥᗱᗴߦⓄ옷ᔓᔕᗩᴥᕤᕦ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᕤᕦᴥᗩ
Food4Rhino is under maintenance ...
·food4rhino.com·
⠀⠀⠀⠀◯⠀ᔓᔕᕤᕦИNꖴ✤ᗱᗴᔓᔕ⠀◯⠀ᙁᗩᑎᔓᔕꖴᗯ⠀◯⠀ᙁᗩИNⓄꖴ✤ꖴᗝᗩ◯⠀ᗱᗴᑐᑕᗩꗳᴥᗱᗴ✤ИNꖴ⠀◯⠀ᴥᗱᗴߦⓄ옷ᔓᔕᗩᴥᕤᕦ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᕤᕦᴥᗩ