Math Expressions | Unreal Engine Documentation
ꖅ⦻⛋🟏✢𖥠Ⓞ𖧷Ⓞ𖥠✢🟏⛋⦻ꖅ
Writing a basic OSL color shader – Oded Erell's CG Log
The following is an introduction to basic OSL shader syntax using a simple color blending shader example. a more general explanation of the subject can be read here. Notes: > It’s highly r…
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Fun with VEX | Sine & Cosine | SideFX
Creating geometry with VEX and the sine and cosine functions
python - N dimensional cubes - Code Review Stack Exchange
easing animations and fx like these... | Forums | SideFX
Hydra - Sharing made easy!
Aeoll/Aelib: Digital Assets for Houdini FX
Digital Assets for Houdini FX. Contribute to Aeoll/Aelib development by creating an account on GitHub.
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/1a/ - Truth
Shdr Editor
Shdr is a live ESSL (GLSL) shader editor, viewer and validator powered by WebGL and built by Thibaut Despoulain (BKcore).
/g/ - Technology
Gradient | Unreal Engine Documentation
Procedurally generated gradients to add to your materials, eliminating the need for textures and saving memory.
/india/ - India
GLSL Editor
The Book of Shaders Editor
/lit/ - Literature
1/84.406022589954030768899117092091000289089388918088900852079*3^9 - Wolfram|Alpha
Wolfram|Alpha brings expert-level knowledge and capabilities to the broadest possible range of people—spanning all professions and education levels.
/mu/ - Music
Shader Factory - Online GLSL Editor
/newsplus/ - News +
A Cheat Sheet on Volumetric Fog in UE4
Tips and tricks on working with the long-awaited Volumetric Fog in Unreal Engine 4.16.
/pdfs/ - 8kun's largest library
Node Based Shader Editor in WebGL
Prototype Node Based Shader Editor in WebGL to edit and create materials interactively with nodes, where you can drag and drop textures and use multiple features similar to other editors
/pnd/ - Politics, News, Debate
[Adobe Collection] Ae, Pr, Ps, etc + Porable + PLugins ~ TECHNICORE
Houdini Ramp Manager [Digital Asset] on Vimeo
Ramp Manager is a Python-based HDA which allows you to save colour and spline ramp presets for reuse across Houdini sessions.
You can forward ramps from the asset onto any other node and perform some common ramp manipulations.
I've personally used it to save visualisers (heat-map, blackbody etc), spline ease functions and many project-specific colour schemes.
You can download it as part of the Aelib library here:
https://github.com/Aeoll/Aelib
Or on its own here:
https://goo.gl/j47nrI
Grasshopper : visual scripting for Rhinoceros 3D | Bachman, David | download
Aelib Houdini Library - Curve Tools on Vimeo
UPDATE - The new PolyPath SOP in Houdini 16 supercedes CurveJoiner, which has now been archived.
Aelib is a library of Houdini assets, presets and scripts.
It contains more than 50 HDAs which add functionality for geometry creation, deformation, curve tools, SOP utilities and more.
This video previews a selection of tools for manipulating polylines and other curves.
The library can be downloaded here - https://github.com/Aeoll/Aelib
Using a ramp to control density in a volume along y axis : Houdini
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