Floating Particles inside of an animated/changing geometry | Full Houdini Tutorial (HIP File) - YouTube
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HDK: Custom Metaball Kernels
Grasshopper Component Index | Grasshopper Docs
Visual documentation for Grasshopper, 3DVoronoi, Alba, Alpaca4d, Anemone, Angora, Animation, Assembler, Axolotl, Beaver, Bengesht, Biomorpher, Bison, BitmapPlus, Blindfold, BlueOrange, Bowerbird, Box2D, Bubalus, BullAnt, Butterfly, Caribou, CarveRhino, Caterpillar, Centipede, Chimpanzee, Cocoon, Colibri, Color Plus, Conduit, Crane, Culebra, Dendro, Design Space Exploration, Dhictionary, DIVA, Dodo, Doodlebug, Dragonfly, Droid, Duck, EdiTree, Elefront, Elk, Emu, FabTools, Fenix, Fennec, Firefly, Flatworm, FlexHopper, Flexibility, FlowLines, FroGH, FURobot, Galapagos, Gear, GeoDex, GeomGym ETABS, GeomGym GSA, GeomGym IFC, GeomGym Microstan, GeomGym Revit, GeomGym Robot, GeomGym SAP, GeomGym Spacegass, GeomGym Strand, GeomGym Tekla, GhExcel, gHowl, Gismo, GraphicPlus, Grevit, Groundhog, Heron, Heteroptera, Honeybee, Hoopsnake, Human, Human UI, Hummingbird, Hypar Elements, IG-Mesh, Impala, Instance Manager, InstantMeshes, IntraLattice, Ivy, jSwan, K2Engineering, Kangaroo 2, Karamba3D, KarambaIDEA, Kingfisher, Kiwi3D, KUKA Prc, KUKA Prc Pro, Ladybug, Lands Design, Leopard, Libra, LunchBox, Mallard, MeshEdit, MeshMachine, MeshPlus, MeshTools, MetaHopper, Millipede, MinSurf, Monoceros, Monolith, Mosquito, Mouse, Nautilus, Nemo, NGon, NM Optimisation, Nuclei, Nudibranch, Oasys GSA, Objectivism, Octopus, OpenNest, Opossum, Owl, Pancake, Paneling Tools, Parakeet, Parametric FEM Toolbox, Peacock, Peregrine, PersianCat, Phyllomachine, PhysX GH, Plankton, Planthopper, ProceduralCS, Pufferfish, Puma, QuadEdgeDataStructure, Quadri, Quelea, Raccoon, Reindeer, RhinoMembrane, RoboDK, Robot Components, Robots, Robots Extended, Salamander, Sandbox Topology, Sasquatch, ShrimpGIS, SkinDesigner, Slingshot, SmartForm, SpiderWeb, SPM, Squid, Starfish, Starling, Struc Scripts, Sunflower, Swiftlet, Synapse, Tapeworm, Tarsier, Topologic, TreeFrog, TreeSloth, TRNLizard, TT Toolbox, Tweener, VisualARQ, Volvox, VoxelTools, Wallacei, Wasp, Weaverbird, WombatGH, Xylinus, Zebra.
For Loop: Fractal Ornament on Vimeo
Download Project File (.hipnc): https://www.dropbox.com/s/n9ok6nu6xx7hqsi/iteration_for_loop.hipnc?dl=0
In this tutorial we're looking at For-Loops in order to create a repeating geometric pattern that resembles an abstract snowflake.
For more info visit www.entagma.com
Quad Sphere - Modeling - od|forum
How do you create a sphere made of all quads; Polygon Mesh has poles and polygon is triangles ? I want a sphere without any poles; but all quads.
Helix -- from Wolfram MathWorld
A helix, sometimes also called a coil, is a curve for which the tangent makes a constant angle with a fixed line. The shortest path between two points on a cylinder (one not directly above the other) is a fractional turn of a helix, as can be seen by cutting the cylinder along one of its sides, flattening it out, and noting that a straight line connecting the points becomes helical upon re-wrapping (Steinhaus 1999, p. 229). It is for this reason that squirrels chasing one another up and...
Maintenance | Food4Rhino
Food4Rhino is under maintenance ...
Connecting multiple objects with a smooth 'Metaball' Effect | Forums | SideFX
Combining two Primitives - General Houdini Questions - od|forum
I was wondering if there is a way of combining two primitives e.g. two 2D circles that get into a certain range of each other like in the gif below. I was taking a shot at it myself but so far it's too dependent on point numbers and orders. combining_circles.hipnc
Decreasing Sine wave amplitude - Grasshopper
Hi guys,
I have build a sine wave along parabola. I basically subdivided a curve and then elevated points using a sine formula.
But I would like to be able:โฆ
Gradient scaling polywire. | Forums | SideFX
CURVE WIDTH TAPER - Lighting & Rendering - od|forum
Hi Hope all is well, I have matra rendering curves using attribute create width, but i was wondering is there a way to have the lines taper towards the ends ? any help would be amazing. Thanks for your time Sam FIND_POINTS_CURVE.hipnc
-20*LOG10(1.5) - Wolfram|Alpha
Wolfram|Alpha brings expert-level knowledge and capabilities to the broadest possible range of peopleโspanning all professions and education levels.
Apollonian Fractal - YouTube
Ramp with texture input? | Forums | SideFX
houdini 16 // vex morphing between two obj - YouTube
eat-a-bug: Local Curvature
In this example, the turtle is connected with a graph, defining the local curvature of the resulting curve CurvatureTurtle.zip The relatio...
sin
John Kunz
John Kunz, Effects Artist
(2*sqrt(2))*(3^(0/3)) - Wolfram|Alpha
Wolfram|Alpha brings expert-level knowledge and capabilities to the broadest possible range of peopleโspanning all professions and education levels.
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Matcaps? | Forums | SideFX
How to avoid polygon faces render artifacts? | Forums | SideFX
Hydra - Sharing made easy!
Mantra Glowing points and fake DOF, fake Light emitting - Lighting & Rendering - od|forum
Hello, please, I would like to achieve this kind of effect in my production: I am a freelancer, I have Houdini Indie and four computers (one 6core and three 4core-i7). I do jingles for local event agency. The projects I do are quite low-budget and deadline is in a week or two usually. I had to do...
Learn Houdini Geometry Essentials, New at HipFlask - Lesterbanks
Hipflask adds to the Houdini Made Easy series with a new Houdini Geometry Essentials class where you can learn about components and primitives.
1/84.406022589954030768899117092091000289089388918088900852079*3^9 - Wolfram|Alpha
Wolfram|Alpha brings expert-level knowledge and capabilities to the broadest possible range of peopleโspanning all professions and education levels.
Grasshopper : visual scripting for Rhinoceros 3D | Bachman, David | download
Learn Houdini the Hipflask way
Clear, comprehensive online courses and tutorials to help you master Houdini. Designed for beginners by an award-winning 3D artist.
Modular Multiplication | SideFX
Welcome to Varomix Trix, in this series I'll show you tricks that I've learned along the way in my career, some are really simple but I think all of them will be useful. In this lesson we'll learn how to make awesome looking shapes using a simple method, Modular Multiplication is really simple still produces beautiful patterns. Support us by buying our NEW training Poly Modeling - http://mixtrn.com/course/poly-modeling-the-lamp-project-1/ Understanding Fluid Solvers vol.1 - http://mixtrn.com/course/understanding-fluid-solvers-volume-1/ Support our work on Patreon, thank you https://www.patreon.com/mixtraining