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OCTANE FOR CINEMA 4D MANUAL
Falloff Functions - YouTube
/a/ - ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀◯ gnq.2IwnbH\ⓄI.ILII\\:PTTH ◯⠀ ⠀◯ HTTP://IILI.IⓄ/HdnwI2.png ◯✺◯ gnq.2IwnbH\ⓄI.ILII\\:PTTH ◯⠀ ⠀◯ HTTP://IILI.IⓄ/HdnwI2.png ◯⊶◯ #⋎ꕀᗩᙁᗩᕈᕋ_ᕈᕋИNê–Ž
/a/ - ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀◯ gnq.2IwnbH\ⓄI.ILII\\:PTTH ◯⠀ ⠀◯ HTTP://IILI.IⓄ/HdnwI2.png ◯✺◯ gnq.2IwnbH\ⓄI.ILII\\:PTTH ◯⠀ ⠀◯ HTTP://IILI.IⓄ/HdnwI2.png ◯⊶◯ #⋎ꕀᗩᙁᗩᕈᕋ_ᕈᕋИNê–Ž
·latinchan.org·
/a/ - ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀◯ gnq.2IwnbH\ⓄI.ILII\\:PTTH ◯⠀ ⠀◯ HTTP://IILI.IⓄ/HdnwI2.png ◯✺◯ gnq.2IwnbH\ⓄI.ILII\\:PTTH ◯⠀ ⠀◯ HTTP://IILI.IⓄ/HdnwI2.png ◯⊶◯ #⋎ꕀᗩᙁᗩᕈᕋ_ᕈᕋИNê–Ž
Light Collab - Help Documents
Set up orthographic camera to render 1024x1024 - Autodesk Community - 3ds Max
Set up orthographic camera to render 1024x1024 - Autodesk Community - 3ds Max
I am trying to create renderings of portions of my terrain to use as a mask in a game engine. So what I want is to be able to set up several cameras to render out a 1024x1024 image of an exact portion of my model. I've been stumbling around with camera and render settings. Can someone give me a hand...
·forums.autodesk.com·
Set up orthographic camera to render 1024x1024 - Autodesk Community - 3ds Max
/g/ - ⠀⠀⠀⠀◯⠀ᎥᗱᗎᗝИNᗱᗎᙁ⚭⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀⚭ᙁᗱᗎИNᗝᗱᗎᎥ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᎥᗱᗎᗝИNᗱᗎᙁ⚭⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀⚭ᙁᗱᗎИNᗝᗱᗎᎥ⠀◯
/g/ - ⠀⠀⠀⠀◯⠀ᎥᗱᗎᗝИNᗱᗎᙁ⚭⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀⚭ᙁᗱᗎИNᗝᗱᗎᎥ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᎥᗱᗎᗝИNᗱᗎᙁ⚭⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀⚭ᙁᗱᗎИNᗝᗱᗎᎥ⠀◯
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀◯ 09.2rɘbnɘlB\ɘƚaɘlɘr\GЯⓄ.ЯƎDИƎLB.DAⓄLИWⓄD\\:PTTH ◯◯ 09.2rɘbnɘlB\ɘƚaɘlɘr\GЯⓄ.ЯƎDИƎLB.DAⓄLИWⓄD\\:PTTH ◯⚪◯ HTTP://DⓄWNLⓄAD.BLENDER.ⓄRG/release/Blender2.90 ◯◯ HTTP://DⓄWNLⓄAD.BLENDER.ⓄRG/release/Blender2.90 ◯⊿◯ 09.2rɘbnɘlB\ɘƚaɘlɘr\GЯⓄ.ЯƎDИƎLB.DAⓄLИWⓄD\\:PTTH ◯◯ 09.2rɘbnɘlB\ɘƚaɘlɘr\GЯⓄ.ЯƎDИƎLB.DAⓄLИWⓄD\\:PTTH ◯⚪◯ HTTP://DⓄWNLⓄAD.BLENDER.ⓄRG/release/Blender2.90 ◯◯ HTTP://DⓄWNLⓄAD.BLENDER.ⓄRG/release/Blender2.90 ◯⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⊶⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀◯ MƧQ1ԐoMTXDg\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/gDXTMo31QSM ◯⚪◯ MƧQ1ԐoMTXDg\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/gDXTMo31QSM ◯⊿◯ MƧQ1ԐoMTXDg\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/gDXTMo31QSM ◯⚪◯ MƧQ1ԐoMTXDg\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/gDXTMo31QSM ◯⠀⠀⠀⠀⊚⠀⠀⠀⠀◯ IDmyƧↄtp0Qↄ\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/cQ0qtcSymDI ◯⚪◯ IDmyƧↄtp0Qↄ\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/cQ0qtcSymDI ◯⊿◯ IDmyƧↄtp0Qↄ\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/cQ0qtcSymDI ◯⚪◯ IDmyƧↄtp0Qↄ\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/cQ0qtcSymDI ◯⠀⠀⠀⠀⊚⠀⠀⠀⠀◯ ƎIმWDwAYQB8\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/8BQYAwDW6IE ◯⚪◯ ƎIმWDwAYQB8\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/8BQYAwDW6IE ◯⊿◯ ƎIმWDwAYQB8\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/8BQYAwDW6IE ◯⚪◯ ƎIმWDwAYQB8\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/8BQYAwDW6IE ◯⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⊶⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀◯ 09.2\nɘ\launam\GЯⓄ.ЯƎDИƎLB.ƧϜⓄD\\:PTTH ◯◯ 09.2\nɘ\launam\GЯⓄ.ЯƎDИƎLB.ƧϜⓄD\\:PTTH ◯⚪◯ HTTP://DⓄCS.BLENDER.ⓄRG/manual/en/2.90 ◯◯ HTTP://DⓄCS.BLENDER.ⓄRG/manual/en/2.90 ◯⊿◯ 09.2\nɘ\launam\GЯⓄ.ЯƎDИƎLB.ƧϜⓄD\\:PTTH ◯◯ 09.2\nɘ\launam\GЯⓄ.ЯƎDИƎLB.ƧϜⓄD\\:PTTH ◯⚪◯ HTTP://DⓄCS.BLENDER.ⓄRG/manual/en/2.90 ◯◯ HTTP://DⓄCS.BLENDER.ⓄRG/manual/en/2.90 ◯⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ⵙ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀◯ 09.2\nɘ\launam\GЯⓄ.ЯƎDИƎLB.ƧϜⓄD\\:PTTH ◯◯ 09.2\nɘ\launam\GЯⓄ.ЯƎDИƎLB.ƧϜⓄD\\:PTTH ◯⚪◯ HTTP://DⓄCS.BLENDER.ⓄRG/manual/en/2.90 ◯◯ HTTP://DⓄCS.BLENDER.ⓄRG/manual/en/2.90 ◯⊿◯ 09.2\nɘ\launam\GЯⓄ.ЯƎDИƎLB.ƧϜⓄD\\:PTTH ◯◯ 09.2\nɘ\launam\GЯⓄ.ЯƎDИƎLB.ƧϜⓄD\\:PTTH ◯⚪◯ HTTP://DⓄCS.BLENDER.ⓄRG/manual/en/2.90 ◯◯ HTTP://DⓄCS.BLENDER.ⓄRG/manual/en/2.90 ◯⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⊶⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀◯ ƎIმWDwAYQB8\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/8BQYAwDW6IE ◯⚪◯ ƎIმWDwAYQB8\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/8BQYAwDW6IE ◯⊿◯ ƎIმWDwAYQB8\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/8BQYAwDW6IE ◯⚪◯ ƎIმWDwAYQB8\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/8BQYAwDW6IE ◯⠀⠀⠀⠀⊚⠀⠀⠀⠀◯ IDmyƧↄtp0Qↄ\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/cQ0qtcSymDI ◯⚪◯ IDmyƧↄtp0Qↄ\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/cQ0qtcSymDI ◯⊿◯ IDmyƧↄtp0Qↄ\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/cQ0qtcSymDI ◯⚪◯ IDmyƧↄtp0Qↄ\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/cQ0qtcSymDI ◯⠀⠀⠀⠀⊚⠀⠀⠀⠀◯ MƧQ1ԐoMTXDg\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/gDXTMo31QSM ◯⚪◯ MƧQ1ԐoMTXDg\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/gDXTMo31QSM ◯⊿◯ MƧQ1ԐoMTXDg\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/gDXTMo31QSM ◯⚪◯ MƧQ1ԐoMTXDg\ƎB.UTUⓄY\\:PTTH ◯⠀⠀⠀◯ HTTP://YⓄUTU.BE/gDXTMo31QSM ◯⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⊶⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀◯ 09.2rɘbnɘlB\ɘƚaɘlɘr\GЯⓄ.ЯƎDИƎLB.DAⓄLИWⓄD\\:PTTH ◯◯ 09.2rɘbnɘlB\ɘƚaɘlɘr\GЯⓄ.ЯƎDИƎLB.DAⓄLИWⓄD\\:PTTH ◯⚪◯ HTTP://DⓄWNLⓄAD.BLENDER.ⓄRG/release/Blender2.90 ◯◯ HTTP://DⓄWNLⓄAD.BLENDER.ⓄRG/release/Blender2.90 ◯⊿◯ 09.2rɘbnɘlB\ɘƚaɘlɘr\GЯⓄ.ЯƎDИƎLB.DAⓄLИWⓄD\\:PTTH ◯◯ 09.2rɘbnɘlB\ɘƚaɘlɘr\GЯⓄ.ЯƎDИƎLB.DAⓄLИWⓄD\\:PTTH ◯⚪◯ HTTP://DⓄWNLⓄAD.BLENDER.ⓄRG/release/Blender2.90 ◯◯ HTTP://DⓄWNLⓄAD.BLENDER.ⓄRG/release/Blender2.90 ◯⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
·8kun.top·
/g/ - ⠀⠀⠀⠀◯⠀ᎥᗱᗎᗝИNᗱᗎᙁ⚭⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀⚭ᙁᗱᗎИNᗝᗱᗎᎥ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᎥᗱᗎᗝИNᗱᗎᙁ⚭⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀⚭ᙁᗱᗎИNᗝᗱᗎᎥ⠀◯
Realistic caustics in redshift tutorial 甹redshift枲染写实焊散效果 - YouTube
REDSHIFT GLASS - YouTube
/gd/ - ⠀⠀⠀⠀◯⠀ᎥᗱᗎᗝИNᗱᗎᙁ⚭⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀⚭ᙁᗱᗎИNᗝᗱᗎᎥ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᎥᗱᗎᗝИNᗱᗎᙁ⚭⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀⚭ᙁᗱᗎИNᗝᗱᗎᎥ⠀◯⠀⠀⠀⠀
/gd/ - ⠀⠀⠀⠀◯⠀ᎥᗱᗎᗝИNᗱᗎᙁ⚭⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀⚭ᙁᗱᗎИNᗝᗱᗎᎥ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᎥᗱᗎᗝИNᗱᗎᙁ⚭⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀⚭ᙁᗱᗎИNᗝᗱᗎᎥ⠀◯⠀⠀⠀⠀
/gd/ - Graphic Design - ⠀⠀⠀⠀◯⠀ᎥᗱᗎᗝИNᗱᗎᙁ⚭⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀⚭ᙁᗱᗎИNᗝᗱᗎᎥ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᎥᗱᗎᗝИNᗱᗎᙁ⚭⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀⚭ᙁᗱᗎИNᗝᗱᗎᎥ⠀◯⠀⠀⠀⠀
·tbpchan.cz·
/gd/ - ⠀⠀⠀⠀◯⠀ᎥᗱᗎᗝИNᗱᗎᙁ⚭⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀⚭ᙁᗱᗎИNᗝᗱᗎᎥ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᎥᗱᗎᗝИNᗱᗎᙁ⚭⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀⚭ᙁᗱᗎИNᗝᗱᗎᎥ⠀◯⠀⠀⠀⠀
Render Engines 2019 - Overview | CG Break
/pdf/ - PDF
/pdf/ - PDF
◯✺⊿⚪ꖎ⚪⊿✺◯#⠀⊚◊୊◊◯◊୊◊‭​‭𞢚‭​​✢​⛋​✞​⊻​Ⓞ​𖥠​Ⓞ​⊻​✞​⛋​✢​𖢄​✢​𑜇​ꖅ​✞​𐫱​⯏​Ⓞ​🟗​Ⓞ​⯏​𐫱​✞​ꖅ​𑜇​✢​𖢄​✢​⛋​✞​⊻​Ⓞ​𖥠​Ⓞ​⊻​✞​⛋​✢​𖢄​ꖅ​◇​𖢌​⛋​✢​⊻​Ⓞ​🝊​Ⓞ​⊻​✢​⛋​𖢌​◇​ꖅ​𖢄​✢​⛋​✞​⊻​Ⓞ​𖥠​Ⓞ​⊻​✞​⛋​✢​𖢄​✢​𑜇​ꖅ​✞​𐫱​⯏​Ⓞ​🟗​Ⓞ​⯏​𐫱​✞​ꖅ​𑜇​✢​𖢄​✢​⛋​✞​⊻​Ⓞ​𖥠​Ⓞ​⊻​✞​⛋​✢​​‭𞢚‭​◊୊◊◯◊୊◊⊚⠀⊚◊୊◊◯◊୊◊​‭𞢚‭​​✢​⛋​✞​⊻​Ⓞ​𖥠​Ⓞ​⊻​✞​⛋​✢​𖢄​✢​𑜇​ꖅ​✞​𐫱​⯏​Ⓞ​🟗​Ⓞ​⯏​𐫱​✞​ꖅ​𑜇​✢​𖢄​✢​⛋​✞​⊻​Ⓞ​𖥠​Ⓞ​⊻​✞​⛋​✢​𖢄​ꖅ​◇​𖢌​⛋​✢​⊻​Ⓞ​🝊​Ⓞ​⊻​✢​⛋​𖢌​◇​ꖅ​𖢄​✢​⛋​✞​⊻​Ⓞ​𖥠​Ⓞ​⊻​✞​⛋​✢​𖢄​✢​𑜇​ꖅ​✞​𐫱​⯏​Ⓞ​🟗​Ⓞ​⯏​𐫱​✞​ꖅ​𑜇​✢​𖢄​✢​⛋​✞​⊻​Ⓞ​𖥠​Ⓞ​⊻​✞​⛋​✢​​‭𞢚‭​◊୊◊◯◊୊◊⊚⠀
·endchan.net·
/pdf/ - PDF
Pixar's RenderMan | Tutorial | Shader Writing
Pixar's RenderMan | Tutorial | Shader Writing
Explore the technical side of RenderMan with this in-depth shader writing video training, which includes courses for OSL, C++, and Se Expression.
·renderman.pixar.com·
Pixar's RenderMan | Tutorial | Shader Writing