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Florian Claar - Tokyo, Japan - BubbleMania
Florian Claar - Tokyo, Japan - BubbleMania
โ €โ€‹๐“‡ฌโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ€ญ๐žขจโ€ญโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ›‹โ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ€ญ๐žขจโ€ญโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹๐“‡ฌโ€‹โ €โ€‹๐“‡ฌโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ€ญ๐žขจโ€ญโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ›‹โ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ€ญ๐žขจโ€ญโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹๐“‡ฌโ€‹โ €โ€‹
ยทbubblemania.frยท
Florian Claar - Tokyo, Japan - BubbleMania
Flourish | Data Visualisation & Storytelling
Flourish | Data Visualisation & Storytelling
Beautiful, easy data visualization and storytelling
โ €โ€‹๐“‡ฌโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ€ญ๐žขจโ€ญโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ›‹โ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ€ญ๐žขจโ€ญโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹๐“‡ฌโ€‹โ €โ€‹๐“‡ฌโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ€ญ๐žขจโ€ญโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ›‹โ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ€ญ๐žขจโ€ญโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹๐“‡ฌโ€‹โ €โ€‹
ยทapp.flourish.studioยท
Flourish | Data Visualisation & Storytelling
Folders open in new window despite folder option says: open in the - Microsoft Community
Folders open in new window despite folder option says: open in the - Microsoft Community
โ €โ€‹๐“‡ฌโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ€ญ๐žขจโ€ญโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ›‹โ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ€ญ๐žขจโ€ญโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹๐“‡ฌโ€‹โ €โ€‹๐“‡ฌโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ€ญ๐žขจโ€ญโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ›‹โ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ€ญ๐žขจโ€ญโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹๐“‡ฌโ€‹โ €โ€‹
ยทanswers.microsoft.comยท
Folders open in new window despite folder option says: open in the - Microsoft Community
Formatting Numbers in Grasshopper - Grasshopper
Formatting Numbers in Grasshopper - Grasshopper
Scientific Notation By default Grasshopper uses the Scientific notation when dealing with particularly large or small numbers. For example: What scientific noโ€ฆ
โ €โ€‹๐“‡ฌโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ€ญ๐žขจโ€ญโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ›‹โ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ€ญ๐žขจโ€ญโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹๐“‡ฌโ€‹โ €โ€‹๐“‡ฌโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ€ญ๐žขจโ€ญโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ›‹โ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ€ญ๐žขจโ€ญโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹๐“‡ฌโ€‹โ €โ€‹
ยทgrasshopper3d.comยท
Formatting Numbers in Grasshopper - Grasshopper
Four Ways to Create a Mesh for a Sphere | by Oscar Sebio Cajaraville | Medium
Four Ways to Create a Mesh for a Sphere | by Oscar Sebio Cajaraville | Medium
Most of the geometric primitives like points, lines, triangles, planes, pyramids and cubes; are perfectly representable in modern graphics hardware. When graphics programmers face the problem ofโ€ฆ
โ €โ€‹๐“‡ฌโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ€ญ๐žขจโ€ญโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ›‹โ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ€ญ๐žขจโ€ญโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹๐“‡ฌโ€‹โ €โ€‹๐“‡ฌโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ€ญ๐žขจโ€ญโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ›‹โ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ€ญ๐žขจโ€ญโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹๐“‡ฌโ€‹โ €โ€‹
ยทmedium.comยท
Four Ways to Create a Mesh for a Sphere | by Oscar Sebio Cajaraville | Medium
Toms "Learning Houdini" Gallery - Finished Work - od|forum
Toms "Learning Houdini" Gallery - Finished Work - od|forum
Over the last couple of weeks I started to learn Houdini, partly from tutorials by Entagma and others, partially by implementing things I worked on in Grasshopper for Rhino (which is single threaded and rather slow for larger assets) over into the Houdini world. This one started out from the Enta...
ยทforums.odforce.netยท
Toms "Learning Houdini" Gallery - Finished Work - od|forum
Fourth, fifth, and sixth derivatives of position - Wikipedia
Fourth, fifth, and sixth derivatives of position - Wikipedia
โ €โ€‹๐“‡ฌโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ€ญ๐žขจโ€ญโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ›‹โ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ€ญ๐žขจโ€ญโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹๐“‡ฌโ€‹โ €โ€‹๐“‡ฌโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ€ญ๐žขจโ€ญโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ›‹โ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ€ญ๐žขจโ€ญโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹๐“‡ฌโ€‹โ €โ€‹
ยทen.wikipedia.orgยท
Fourth, fifth, and sixth derivatives of position - Wikipedia
Free bass vst instruments - virtuals instruments - Coyotus
Free bass vst instruments - virtuals instruments - Coyotus
Very good bass vsti to download, you will find many other vst categories
โ €โ€‹๐“‡ฌโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ€ญ๐žขจโ€ญโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ›‹โ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ€ญ๐žขจโ€ญโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹๐“‡ฌโ€‹โ €โ€‹๐“‡ฌโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ€ญ๐žขจโ€ญโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ›‹โ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ€ญ๐žขจโ€ญโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹๐“‡ฌโ€‹โ €โ€‹
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Free bass vst instruments - virtuals instruments - Coyotus
Free Online Video Downloader ( Ultra HD, HDR, 1080p, 4K, 8K )
Free Online Video Downloader ( Ultra HD, HDR, 1080p, 4K, 8K )
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โ €โ€‹๐“‡ฌโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ€ญ๐žขจโ€ญโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ›‹โ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ€ญ๐žขจโ€ญโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹๐“‡ฌโ€‹โ €โ€‹๐“‡ฌโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ€ญ๐žขจโ€ญโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ›‹โ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ€ญ๐žขจโ€ญโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹๐“‡ฌโ€‹โ €โ€‹
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FREE VST SYNTH - PHOSPHOR FROM AUDIODAMAGE- SOUND DEMO - YouTube
FREE VST SYNTH - PHOSPHOR FROM AUDIODAMAGE- SOUND DEMO - YouTube
โ €โ€‹๐“‡ฌโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ€ญ๐žขจโ€ญโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ›‹โ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ€ญ๐žขจโ€ญโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹๐“‡ฌโ€‹โ €โ€‹๐“‡ฌโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ€ญ๐žขจโ€ญโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ›‹โ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ€ญ๐žขจโ€ญโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹๐“‡ฌโ€‹โ €โ€‹
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FREE VST SYNTH - PHOSPHOR FROM AUDIODAMAGE- SOUND DEMO - YouTube
How to Create and render a glowing neon sign in Houdini ยซ Software Tips :: WonderHowTo
How to Create and render a glowing neon sign in Houdini ยซ Software Tips :: WonderHowTo
Learn how to create a glowing neon sign using Houdini's renderer and compositor with this clip. Whether you're new to Side Effects Software's popular 3D production program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions, take a look....
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How to Create and render a glowing neon sign in Houdini ยซ Software Tips :: WonderHowTo
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โ €โ€‹๐“‡ฌโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ€ญ๐žขจโ€ญโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ›‹โ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ€ญ๐žขจโ€ญโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹๐“‡ฌโ€‹โ €โ€‹๐“‡ฌโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ€ญ๐žขจโ€ญโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ›‹โ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ€ญ๐žขจโ€ญโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹๐“‡ฌโ€‹โ €โ€‹
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โ €โ€‹๐“‡ฌโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ€ญ๐žขจโ€ญโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ›‹โ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ€ญ๐žขจโ€ญโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹๐“‡ฌโ€‹โ €โ€‹๐“‡ฌโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ€ญ๐žขจโ€ญโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ›‹โ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ€ญ๐žขจโ€ญโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹๐“‡ฌโ€‹โ €โ€‹
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Full text of "Valdamar Valerian Volumes - Matrix I-IV"
Full text of "Valdamar Valerian Volumes - Matrix I-IV"
โ €โ€‹๐“‡ฌโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ€ญ๐žขจโ€ญโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ›‹โ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ€ญ๐žขจโ€ญโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹๐“‡ฌโ€‹โ €โ€‹๐“‡ฌโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ€ญ๐žขจโ€ญโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ›‹โ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ€ญ๐žขจโ€ญโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹๐“‡ฌโ€‹โ €โ€‹
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Full text of "Valdamar Valerian Volumes - Matrix I-IV"
Gain factor dB conversion to factor ratio gain conversion to level in decibels dB amplitude voltage gain field quantity dBu dBm dBW dBV dBmV dBยตV dBu energy size power voltage damping factor attenuation amplitude amplification acoustic intensity sound pressure factor ratio voltage gain power loss level decibel dB - sengpielaudio Sengpiel Berlin
Gain factor dB conversion to factor ratio gain conversion to level in decibels dB amplitude voltage gain field quantity dBu dBm dBW dBV dBmV dBยตV dBu energy size power voltage damping factor attenuation amplitude amplification acoustic intensity sound pressure factor ratio voltage gain power loss level decibel dB - sengpielaudio Sengpiel Berlin
gain factor ratio gain conversion to level in decibels dB amplitude voltage gain conversion to factor field quantity dBu dBm dBW dBV dBmV dB๏ฟฝV dBu energy size power voltage damping attenuation amplitude amplification acoustic intensity sound pressure factor ratio voltage gain powerloss level decibel dB - sengpielaudio Eberhard Sengpiel
โ €โ€‹๐“‡ฌโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ€ญ๐žขจโ€ญโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ›‹โ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ€ญ๐žขจโ€ญโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹๐“‡ฌโ€‹โ €โ€‹๐“‡ฌโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ€ญ๐žขจโ€ญโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ›‹โ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ€ญ๐žขจโ€ญโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹๐“‡ฌโ€‹โ €โ€‹
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Gain factor dB conversion to factor ratio gain conversion to level in decibels dB amplitude voltage gain field quantity dBu dBm dBW dBV dBmV dBยตV dBu energy size power voltage damping factor attenuation amplitude amplification acoustic intensity sound pressure factor ratio voltage gain power loss level decibel dB - sengpielaudio Sengpiel Berlin
Game Music :: Interview with Rom Di Prisco (January 2011)
Game Music :: Interview with Rom Di Prisco (January 2011)
โ €โ€‹๐“‡ฌโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ€ญ๐žขจโ€ญโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ›‹โ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ€ญ๐žขจโ€ญโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹๐“‡ฌโ€‹โ €โ€‹๐“‡ฌโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ€ญ๐žขจโ€ญโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ›‹โ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ€ญ๐žขจโ€ญโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹๐“‡ฌโ€‹โ €โ€‹
ยทsquareenixmusic.comยท
Game Music :: Interview with Rom Di Prisco (January 2011)
Game Tools | Marmoset Toolbag ROP | SideFX
Game Tools | Marmoset Toolbag ROP | SideFX
The Marmoset Toolbag ROP Houdini Digital Asset (HDA) is a new ROP that allows for rendering geometry and shaders from Houdini to the .mview format, or to a frame range of images. This allows the user to quickly see geometry and shaders made in Houdini in a realtime PBR renderer. The tool features multiple parameters, allowing for a multitude of applications. In order to use the tool, a Marmoset Toolbag 3 license is required.
โ €โ€‹๐“‡ฌโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ€ญ๐žขจโ€ญโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ›‹โ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ€ญ๐žขจโ€ญโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹๐“‡ฌโ€‹โ €โ€‹๐“‡ฌโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ€ญ๐žขจโ€ญโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ›‹โ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ€ญ๐žขจโ€ญโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹๐“‡ฌโ€‹โ €โ€‹
ยทsidefx.comยท
Game Tools | Marmoset Toolbag ROP | SideFX
Getting Data from MAX MSP - Cockos Incorporated Forums
Getting Data from MAX MSP - Cockos Incorporated Forums
Getting Data from MAX MSP ReaScript, JSFX, REAPER Plug-in Extensions, Developer Forum
โ €โ€‹๐“‡ฌโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ€ญ๐žขจโ€ญโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ›‹โ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ€ญ๐žขจโ€ญโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹๐“‡ฌโ€‹โ €โ€‹๐“‡ฌโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ€ญ๐žขจโ€ญโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ›‹โ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ€ญ๐žขจโ€ญโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹๐“‡ฌโ€‹โ €โ€‹
ยทforums.cockos.comยท
Getting Data from MAX MSP - Cockos Incorporated Forums
Getting the longest of 3 lines.. - Grasshopper
Getting the longest of 3 lines.. - Grasshopper
Hi Everybody.. ย  I'm stucked in0 a problem that I believe it should be easy to solve. I've just simplfied it in a Rhino and a grashopper file. The proble is thโ€ฆ
โ €โ€‹๐“‡ฌโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ€ญ๐žขจโ€ญโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ›‹โ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ€ญ๐žขจโ€ญโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹๐“‡ฌโ€‹โ €โ€‹๐“‡ฌโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ€ญ๐žขจโ€ญโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ›‹โ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๐ŸŠโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹๊•คโ€‹๐–ขŒโ€‹โˆฃโ€‹๐–ขŒโ€‹โ€ญ๐žขจโ€ญโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹โ—ฏโ€‹โ—ฆโ€‹เญฆโ€‹โ—ฆโ€‹๐“‡ฌโ€‹โ €โ€‹
ยทgrasshopper3d.comยท
Getting the longest of 3 lines.. - Grasshopper